libnoise

So, way back when I started this project, I was using the libnoise library to generate my heightmap, but got rid of it after I couldn’t see a decent way to generate precise enough noise with the noiseutils wrapper I was using. Tonight I looked a little deeper into it, and found out how to get the precision I needed, which actually turned out to be pretty simple – guess I should have looked a bit harder last time. Anyway, I now have a height generation backend that uses libnoise, and it’s producing some fairly nice results:

That’s using mostly ridged fractal noise to generate mountains, with some additional noise modules to add flat bits. I really must work on the ground combat gameplay stuff at some point soon – those mountains would make for a pretty decent Tribes-style battle :)

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