Texturing update

After some time spent working on other things than Universe, I finally find myself with some free time to devote to it again. For some time I’d been meaning to update the terrain texturing, mainly to add a bunch of new source textures and swap out some of the old ones for better looking ones. The previous pallete was getting a little gray for my liking.

The new textures do suffer slightly from the gray-ness of the old ones as well (a result of the fog and sunlight shaders that need tweaking), but at least they’re greener and more varied. For example, there was one type of grass texture before, now there’s five.

I also tweaked the height generation slightly to give some more varied environments. There’s more flatter areas (such as in the pics above), and the water level is lower meaning there’s more land.

I’m getting somewhat sick of terrain rendering nowdays though. It may soon be time to venture back into space again :)

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