I moved over some 3D-model-rendering code from an old engine of mine to the new system today. It seem to be working properly, although I currently only have some placeholder (ie: ugly, old, low-poly) models to use. I also put in a very quick blob-shadow effect.
Note that these models are pretty much to scale (ie: the person model is about 2 units high, and 1 unit wide). They’re tiny compared to the scale of the world ![]()




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