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	<title>bieh.net</title>
	<link>http://bieh.net</link>
	<description>“Progress is made by lazy men looking for easier ways to do things.” - Robert A. Heinlein</description>
	<lastBuildDate>Sun, 10 Aug 2008 11:35:47 +0000</lastBuildDate>
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	<item>
		<title>Intersections</title>
		<description>My roads (mostly) now form automatic intersections when I place them. This makes it nice and easy to do city-block style grids.

[gallery]

I just need some traffic lights and I'm set :) </description>
		<link>http://bieh.net/intersections/</link>
			</item>
	<item>
		<title>Latest Image</title>
		<description>Just because I could, the Universe client now takes a screenshot when it exits, and pushes it to my server. It's then displayed on the right, with a bigger copy below:



This picture should change pretty often when I'm doing active development, but it might look kinda strange if I'm squashing ...</description>
		<link>http://bieh.net/latest-image/</link>
			</item>
	<item>
		<title>Buildings and roads</title>
		<description>I implemented some initial support for procedural cities tonight. At the moment this consists of one static 'building' made out of some primitives, and a road system (which is what I spent most of my time playing with). While this doesn't look particularly interesting at the moment, I now have ...</description>
		<link>http://bieh.net/buildings-and-roads/</link>
			</item>
	<item>
		<title>One small step&#8230;</title>
		<description>I now have some initial support for multiple planets, and different kinds of planets. So, I made a 'moon'. It looks kinda neat, even in it's current semi-broken state.

[gallery]

It looks pretty nasty from height, though. Because there's basically only one texture and no distance fog, you can see the squares ...</description>
		<link>http://bieh.net/one-small-step/</link>
			</item>
	<item>
		<title>Terrain engine fixes</title>
		<description>Tonight I spent some time implementing a bunch of overdue optimizations and fixes to the terrain engine. Basically all the boring stuff I'd been putting off because it was going to be painful without much payoff :)

It was totally worth it, however. FPS is way up, CPU usage is down, ...</description>
		<link>http://bieh.net/terrain-engine-fixes/</link>
			</item>
	<item>
		<title>Orbital glow</title>
		<description>I hacked in a quick lighting effect for the planet atmosphere from space tonight.



It looks kinda OK in that shot (and is almost free to render), but it's a fairly rubbish implementation. What I really need to do is implement Rayleigh scattering like in this article. That'd look a lot ...</description>
		<link>http://bieh.net/orbital-glow/</link>
			</item>
	<item>
		<title>Space</title>
		<description>Today I started trying to improve the appearance of the planet from space. The biggest problem so far with the space scene is that the textures will degrade with the vertex complexity - so when you view the planet from far away, the textures look bad, due to the LOD ...</description>
		<link>http://bieh.net/space/</link>
			</item>
	<item>
		<title>Clouds</title>
		<description>After reading some interesting stuff on how the Flight Simulator people did their cloud rendering, I decided to try my hand at it as well.

[gallery]

They're not much more than a quick hack at the moment, but the results aren't too bad. The biggest problem is the shading - it isn't ...</description>
		<link>http://bieh.net/clouds/</link>
			</item>
	<item>
		<title>Other misc pictures</title>
		<description>I found another couple of neat pics from today. Enjoy.

[gallery] </description>
		<link>http://bieh.net/other-misc-pictures/</link>
			</item>
	<item>
		<title>Spherical planets</title>
		<description>I recently re-enabled spherical planets again, and spent a few days fixing the myriad of issues that cropped up. It's finally looking a little less broken, so I took some screenshots of a transition from ground to space :)

[gallery]

Tomorrow I'll be looking at better atmosphere effects, and perhaps some clouds. </description>
		<link>http://bieh.net/spherical-planets/</link>
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