I started reading a rather length text on using L-systems to procedurally generate vegetation, but it looked too complicated for what was turning into quite a late night. So, as my third (!) set of screenshots for today, I threw together a quick fog effect in the terrain shader. It’s pretty basic, but I think it looks quite nice (if not very realistic).
I also hacked in some ’stars’ and made the background colour change from sky-blue to black depending on your altitude. Again, pretty basic, but it’s quite effective in motion.
Tomorrow I may look at L-systems and vegetation, hopefully making the terrain a little less barren.



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