I enabled spherical planets this afternoon. For the record, the planet in the picture below is 1.5million square kilometers (500km x 500km x 6).
There’s a bunch of problems with them, though. Turns out I had a few things that relied on (0,1,0) being the ‘up’ vector for the terrain - which is fine if your terrain is flat, but not so good if it’s curved.
Another problem is making it look ‘good’ at every level from orbit to 1m. At the moment it looks fairly mediocre at every level. It’s also crying out for some decent atmospheric scattering - what’s shown in the picture is just a sphere with a cloud texture on it. I’m planning some much nicer stuff, but that’ll have to wait for another post.
It is damn cool being able to fly from ground level to space in one transition, though. I reckon in a couple weeks I’ll have something that does that and looks good doing so ![]()




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