Space

Today I started trying to improve the appearance of the planet from space. The biggest problem so far with the space scene is that the textures will degrade with the vertex complexity - so when you view the planet from far away, the textures look bad, due to the LOD being low. I now generate a 1024^2 texture at runtime that I use to texture the planet beyond a certain threshold. When you get closer, the higher detail texturing is blended in, until the ‘base’ texture is gone. This means that I have a much more detailed look from space.

Here’s a couple pictures of the method, with the atmosphere toggled. It still doesn’t look very realistic compared to some implementations, but I think it’s just a matter of getting some better colours, non-fake cloud effects, and atmospheric glow. It looks better than the old version already, though.

2 Responses to “Space”


  1. 1 Confused internet enthusiast

    Dear Mr Hunkin,

    Why is your site named bieh.net? Does bieh stand for anything? If so, what?

    Kind regards,

    Confused internet enthusiast,
    Auckland

  2. 2 paul

    Nah, I just made it up years ago. If there ever was a meaning, it’s long forgotten. Why?

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