Today I started trying to improve the appearance of the planet from space. The biggest problem so far with the space scene is that the textures will degrade with the vertex complexity - so when you view the planet from far away, the textures look bad, due to the LOD being low. I now generate a 1024^2 texture at runtime that I use to texture the planet beyond a certain threshold. When you get closer, the higher detail texturing is blended in, until the ‘base’ texture is gone. This means that I have a much more detailed look from space.
Here’s a couple pictures of the method, with the atmosphere toggled. It still doesn’t look very realistic compared to some implementations, but I think it’s just a matter of getting some better colours, non-fake cloud effects, and atmospheric glow. It looks better than the old version already, though.



Dear Mr Hunkin,
Why is your site named bieh.net? Does bieh stand for anything? If so, what?
Kind regards,
Confused internet enthusiast,
Auckland
Nah, I just made it up years ago. If there ever was a meaning, it’s long forgotten. Why?