Terrain engine fixes

Tonight I spent some time implementing a bunch of overdue optimizations and fixes to the terrain engine. Basically all the boring stuff I’d been putting off because it was going to be painful without much payoff :)

It was totally worth it, however. FPS is way up, CPU usage is down, and the annoying popping artifacts are, if not gone, at least reduced. A bunch of things still need working on, but it’s a nice step forward.

None of these changes make good screenshots, but I’d hate to lose my streak of screenshot posts. So, enjoy this shot of the improved system looking pretty much the same as it did before.

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